Thursday, February 7, 2008

Schematic Design #3

This video depicts the design of my section in studio and the general overall design notion that the studio as a whole has taken regarding this project.

Wednesday, January 30, 2008

Schematic Design #2

On this iteration we based our design on the project of another team. We took their main ideas of a central division above shoulder level, the concept of having sitting areas and the idea of circulation through the space. However, we took away the flooring piece and we made the outer skin react to the surface changes of the interior as opposed to having the outside being a square block.


Monday, January 28, 2008

Schematic Design #1

This design focuses on a self standing structure that provides not only place to hang boards but to also put models, hang projectors and sit down. The structure is meant to create a funneling effect that forces the user to come to great intimacy with the work that is being displayed. Whitin this design it is assumed that Shop’s wall panel would form the main center piece that divides the space in two isles and that the interactive (IDIEA) display would be projected on the back wall. Probably the main concept of the design is that it uses materials from all of our manufacturers contributors by having limestone footers, water-jet cut metal joints, a structure made out of hardwood, and a top that utilizes the plastic-vacuum technology.





Saturday, January 26, 2008

Rhino Scripts – Assignment #1

This first script is meant to emulate the way double sided trusses work. The script consist of a series of points located through a system of coordinates that then get connected by polylines and finally get piped in order to turn the line-work into a 3D object

Recipe:

1- Select a point of origin based on x,y and z coordinates
2- Create 7 other points at varying distances from the original x,y,z coordinate
3- Connect the points using polylines
4- Place spheres at the vertices
5- Pipe all the line-work
6- Create a loop so that this action repeats itself “n” number of times
7- Create an outside-loop so that every time the inside-loop runs, the x and z values get shifted automatically.


This second script is meant to emulate the way in which trees grow on a hill. In order for the script to run the user has to create a surface that acts as the hill itself and the script places circles on the hill as if they were trees.


Recipe:


1- select an already existing surface
2- assume that the u-v coordinates expand within a range of 0-1
3- locate the 0-0,0-1,1-0, and 1-1 coordinates of the surface and identify those as your parameters
4- create a circle within the parameters
5- randomize the positioning of the circle within a range of 0-1
6- loop this entire process and run it “n” amount of times




This third script is similar to the first one in the sense that it utilizes a coordinate system at its core. It is meant to emulate the basic structure of DNA or a helix.

Recipe:


1- Select a point of origin based on x,y and z coordinates
2- Create 20 other points at varying distances from the original x,y,z coordinate
3- Make sure that the z value maintains a systematic increase
4- Connect the points using polylines
5- Place spheres at the vertices
6- Pipe all the line-work
7- Create a loop so that this action repeats itself “n” number of times
8- Create an outside-loop so that every time the inside-loop runs, the x and y values get shifted automatically

Friday, January 25, 2008

Revit Architecture 2008 Workshop

Of the three discipline-specific BIM solutions that are now available on the Revit platform, Revit Architecture is the one with the longest development history, as Revit started off being an architectural design tool all the way back in April 2000, when the first version of its parametric building modeler was released. With over seven years of development, it does, by now, have a fairly complete feature set of modeling tools for architectural design, allowing the development efforts to focus on other aspects of the application such as improved usability, robustness, and workflow. These improvements span across several tools and tasks of the application in Revit Architecture 2008.
Hopefully, some of these limitations can be addressed in future releases of the application. Also, I hope that Autodesk does not stay content with simply continuing to develop Revit with an incremental set of improvements in every release, but can also take a step back and explore the potential for some dramatically new ways of modeling and working. A case in point is the Groups feature. Even though it is an efficient way of modeling repeating units in a project, it does not actually reduce the file size since the geometry is being duplicated for each instance of the group. There should be a smarter way to represent repeating units so that the file size is reduced—with some kind of reference capability that still works with Revit's centralized data model rather than the distributed nature of Xrefs in AutoCAD. The idea of smart referencing can be applied at a much broader level as well. For example, does the geometry of a window really need to be repeatedly represented in the model each time it is inserted, increasing the size of the model? Can't it be represented just once in the model and then intelligently referenced from the other locations in which it is placed?
This was just one example of a possible change in the application that could have a radical impact on usability and performance. There could be several more, and it is important for BIM vendors like Autodesk to continue to invest some of their resources into broader R&D efforts rather than on simply improving what they have developed so far. The latter is undoubtedly important for day-to-day usability but it is the broader research and development that will lead to real innovation and ultimately shape the future of BIM.








Thursday, January 17, 2008

Chicago: Ten Visions

Chicago Architecture: Ten Visions took place in Chicago, IL from November 26th 2004 to April 3rd 2005. Mr. Stanley Tigerman was the master planner of this exhibition. The thing that made this exhibition special was the fact that Each of the participants curated and designed his or her own mini-exhibition in a space of approximately 21 feet square. Tigerman’s setting created a linear sequence in which visitors passed through the architects’ spaces to an interactive area where the architects’ commentaries could be heard by picking up a telephone. Visitors were encouraged to record their comments on any and all of the “ten visions.”
The exhibition did not only include traditional plans, models, and projected images but also highlighted the spaces themselves as artworks that created a complete environment for the visitor, encourage speculation about Chicago’s future, and demonstrate the ideas currently fueling the imagination of the city’s architectural community. The wide variety of themes developed by the participants illustrated a broad range of ideas concerning the future of Chicago architecture. Their thought-provoking installations explored issues such as affordable housing, education, immigration, and regional planning.

This exhibition featured the work of: Jeanne Gang, Douglas Garofalo, Ralph Johnson, Ron Krueck, Eva Maddox, Margaret Mcurry, Elva Rubio, Katerina Ruedi Ray, Joe Valerio and Xavier Vendrell.




Wednesday, January 16, 2008

Relations: Information Exchange In Designing And Making Architecture

Key Idea:

“It is the information that adds value to a design.” A well informed design can help increase the lifespan of architecture since good ideas and strong concepts don’t go out of style. A quick and effective exchange of information between the different types of industry becomes imperative when trying to make informed design decisions. This collaboration process is most often overlooked or disregarded in the traditional method of design/construction. Hence, digital fabrication is a craft that doesn’t only direct and inform the craft of form but that also brings all the industries that have something to input into the design process together under one collaborative umbrella of design and media.

SHOP Recipe


Studio Gang Recipe